Its range of environments really frame your journey as you pass from village, to forest, to dungeon. An engrossing worldīattleheart Legacy is gorgeously detailed. Add to this the ability to cheat by moving back-and-forth between sections (in order to recharge more powerful attacks in safety - and you have a system with limited challenge. Each location is carved into small arenas and rarely offers enough enemies in isolation to prove a challenge. The downside of this pace is that the combat is far from electrifying. It's a simple system that, when combined with the slow pace of movement, ensures that you never feel out of your depth in combat. What Battleheart Legacy does offer in terms of tutorial plays out in a few scenes that teach you how touching anywhere on screen will send your hero towards the desired point and tapping on an enemy will lock on and attack. This means that you can cherry pick abilities - including the stealth of a thief, the righteous strike of a paladin, or the arcane forces of a magician - to suit your play style. You are able to train in specific disciplines or mix-and-match skills. While it may not overtly introduce them, it doesn’t take long before you get sucked into the more involved systems. It's fortunate that it manages to stay this simple too, because it offers little in the way of a tutorial, quickly pushing you out into its world with only a sword and dreams of success. With games becoming increasingly complex it is strange to find an action RPG title as full featured as Battleheart Legacy that manages to limit its interface to just a small selection of taps. But for all of this freedom, it does take time for the game to open up - making the early hours somewhat monotonous.\n I particularly enjoyed helping a rather useless wizard hunt for treasure, before deciding to just hold him up for the reward he offered.
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